Higher Education

STEM4TECH

Short summary: 

The STEM4Tech Applied Futurology (STEM4Tech) Project is a collaborative endeavour with partners Helix from Greece and AJE from Spain, poised to revolutionise STEM education by infusing it with cutting-edge technological innovation and forward-thinking Futurology and developing the concept of Forwardism.

Description and objectives: 

The impact of the STEM4TECH model has been spread across target groups, partner organisations, local and international stakeholders. 

Specifically, objectives of the model include: 

  1. Improvement and enhancement of STEM career development activities 
  2. Improvement in economic opportunities for young people and new arrivals (youth who are refugees)
  3. Increased professional knowledge and competences of all partner staff in terms of STEM career development 
  4. Application of innovative methods in supporting STEM career and skills development 
  5. Development of coherent tools for mobilising STEM4tech and futurology in classrooms across the EU 
  6. Creation of scalable STEM4tech model and activities on local, national and international level 
  7. STEM 4 Tech and applied futurology resource development for use in formal and informal contexts 
  8. Development of digital skills, employability and future visioning of students 
  9. Promotion of STEM careers and development of the putting the A (Arts) into STEM careers (design, digital art, eSports, etc.) = STEAM Careers.
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P2EINT (Passport to Employability International)
Focus: 
Impact: 

The project officially ends on 31 January 2025. So, the STEM4TECH model’s impact will only be able to be fully measured then. However, the model aims to achieve the following impacts:

A)Impact on the participants/target group: The STEM4tech model will develop professional skills, alongside deeper strategic leadership in terms of youth work, non formal learning and volunteering, enhancing their synergies and complementarity with formal education systems and the labour market. The developed programme will empower the target group to maximize the organizational outcomes and drive social impact while providing rigorous and relevant tools and strategies for transformative leadership. The programmes focus on developing the skills essential in preparing for and leading change and digital transformation associated with on going learning agenda. The target group will explore processes necessary to prepare the organization for change, learn frameworks from which to lead the change and understand tools needed for transformation.

B)Impact on participating organisations The project will have a significant impact on the consortium partners and the wider community (youth organisations and NGO environment) through the development and implementation of project objec-tives. The project aims to build the capacity of partners who range from small NGOs to large infrastructure organisation by working together, using a collaborative approach and by transfer of knowledge to enable partners to compete and to have raised the quality standards of the management, the training of staff and the improved delivery content to drive the green agenda. In addition, all partners will extend their digital knowledge and competences, and so, will enhance their existing capacities and will develop in-depth know-how in the design and delivery of actions aiming to promote digital readiness for developing skills across youth organisations, institutions, staff and trainees. Participants will also gain enhanced capacity to work collaboratively at an international level, create networks and design internationalization strategies, as well as attract further funds (from national and international donors) to support their mission.

Reach: 

The STEM4Tech offers a solution to the following people:

  1. Young people seeking opportunities to improve employability.
  2. Young people who are interested in starting a business
  3. Those interested in social enterprise solutions
  4. Young people who wish to explore STEM and STEAM careers
  5. Parents who want their children to expand their employability options.
  6. Young people living with disabilities, the model is designed to promote access.
  7. Local and national governments who wish to introduce innovative youth development projects.
  8. Companies that wish to expand their CSR activities and promote STEM and STEAM careers
  9. Schools who want to improve participation in education
  10. Community based organisations addressing ‘at risk’ youth.
  11. Those interested in gaining work experience (InternZone, Digital Apprenticeships, etc) - the model is complement by client based projects.
  12. Those wishing to develop their digital skills and expand economic opportunities
  13. Those young people who are seeking better career prospects in STEM and STEAM areas.
  14. Students who are interested in the future of technology
  15. Educators and community practitioners who wish to embrace futurology for delivery of STEM and STEAM careers.
Budget and funding model: 

KA210 Youth Erasmus+ Grant: 60 000

Title (dropdown menu): 
Year start: 
2023
Status: 
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STEAM+ NATIONAL COMPETITION FOR NEW TALENTS MAY 2024

Short summary: 

STEAM+ NATIONAL COMPETITION FOR NEW TALENTS MAY 2024

Steam+ Albania and the Talenti platform, part of Barleti University, as part of the completion of the tour of regional competitions in Tirana, Durrës, Elbasan, Shkodër, Fier, Berat, took place on May 11, 2024 at 09.00 near the premises of the New Campus of Barleti University, Rr. . Frang Bardhi, Selitë Tirana, the biggest annual competition dedicated to the talent and skills of young people from all over the country: "National STEAM+ Competition for Young Talents 2024".

Students participated in this competition with 103 projects from 50 high schools from all over the country in Natural Sciences (Biology, Chemistry, Mathematics, Physics), Engineering (Robotics, Electronics, Mechatronics, Electricity, Construction) ICT (IT, Programming, Databases ), Architecture-Design, Arts and Creativity realized by students in recent years.

The winner of the first prize was student Hejli Dedja from "Pjeter Budi" Gymnasium, Burrel with her project "EcoBits". The second prize was won by a group of students from Gymnasium: "Zhani Ciko" Patos, Fier with the project "Enchanting world of bees". Indrela Lesha from Gjimnazi "Maarif" Shkodër won the third prize with the project "Urban Renewal: Rebirth of Marginal Zones".

All participants were provided with a certificate and the finalists were provided with a winner's certificate in this event.

STEAM + competitions for Young Talents will be annual with a total of 5 competitions; 4 regional competitions (Fier, Shkodër, Tirana and Korçe) and 1 national competition.

The event served as a valuable meeting point for promoting the talents of students and graduates, and supporting them to develop skills, knowledge, attitudes and talent, not only nationally, but also internationally through the philosophy of STEAM+.

Description and objectives: 

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STEAM+ Albania
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Impact: 

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Year start: 
MAY 2024
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Year end: 
MAY 2024
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SUCCESS OF STEAM+ COMPETITION FOR NEW TALENTS SHKODER 2024

Short summary: 

SUCCESS OF STEAM+ COMPETITION FOR NEW TALENTS SHKODER 2024

Barleti University, within the framework of the STEAM Albania national program, and the TALENTI Platform and in cooperation with the Shkodër Municipality and the Shkodër Local Education Office held the Steam+ Competition for young talents Shkodër on April 20, 2024 in the large activity hall near the "Loro Boriçi" Stadium Shkodër.

Dozens of young people from Shkodër District Gymnasiums participated in this competition. Their projects realized in the constituent Sciences of Steam+ such as Science, Technology, Engineering, Computer Science, Robotics, Arts, Architecture, Design, Entrepreneurship, Environment, etc.

In this competition, all the participants were winners in their effort to engage in the realization of the projects, despite the fact that the evaluation committee chose the following 6 finalist projects:

Uno Guard- Gymnasium 28 Nentori Shkodër

Radar System - Marif High School

My Shkodra – Oso Kuka Gymnasium

Future find you – Oso Kuka High School

For an ecological city - Marif High School

The smart city in the age of technology - Adem Haxhija Gymnasium

The finalist projects will participate in the STEAM+ Albania 2024 National Competition in Tirana and will be promoted in the European network EU STEM COALITION and in the European the Talent Support Network (ETSN)

Steam+Albania supports young talents in the Steam+ Sciences by helping them promote their talent and enabling through follow-up to commercialize their ideas and projects.

Description and objectives: 

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STEAM+ Albania
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Impact: 

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Year start: 
April 20, 2024
Status: 
Year end: 
2024
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Returning Researcher Grant

Short summary: 

We support the return to Estonia of researchers – Estonian citizens or current/former Estonian residents – who have been working outside Estonia. The prerequisites are postdoctoral fellowship or an equivalent level of research completed abroad.

Description and objectives: 

The grant is provided with the aim of balancing and encouraging brain circulation through returning researcher grants.

The Estonian state attaches importance both to international researchers coming to Estonia to work and to the return of Estonian researchers who have gone abroad to work, to facilitate the application of knowledge and experience acquired abroad in Estonia. In addition to balancing emigration, we contribute to ensuring the future growth of researchers and engineers.

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Organisation: 
Estonian Research Council
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Impact: 

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Reach: 

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Budget and funding model: 

The grant amount for the 2023 call is 72 000 €/per year, regardless of the field of research.

The minimum grant period is 12 months, and the maximum period is 24 months.

 

Title (dropdown menu): 
Year start: 
2020
Status: 
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The SEER Network

Short summary: 

The STE(A)M Education European Roadmap is proud to announce the creation of the SEER
Network, that gathers leading and pioneering STE(A)M Education stakeholders, teacher training
institutions, STEM industry representatives, and educational research organisations.
By taking part in the SEER exchange activities during the duration of the project, the members of
the SEER Network will work together to produce state of art knowledge on STE(A)M education,
collect pedagogical resources for teachers and schools, and collaborate to build the foundations
of the SEER Roadmaps.
The members of the SEER Network will participate in focus groups, seminars, and other exploratory
activities to discuss, share, and identify challenges and opportunities that will pave the way toward
a STE(A)M future for all European students and schools.

Description and objectives: 

The members of the SEER Network will work together to produce state of art knowledge on STE(A)M education,
collect pedagogical resources for teachers and schools, and collaborate to build the foundations
of the SEER Roadmaps.

Country: 
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Organisation: 
The STE(A)M Education European Roadmap
Impact: 

The impact has not yet been realized.

Reach: 

The SEER Network includes the EU STEM Coalition, the SEER consortium, and the STEM Alliance. 

Budget and funding model: 

Not relevant. 

Title (dropdown menu): 
Year start: 
2023
Status: 
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Emakumeak Zientzian

Short summary: 

Emakumeak Zientzian is a project focused on increasing gender equality in STEM through a range of activities, with a strong focus on STEAM. The programme was created by POLYMAT (Basque Center for Macromolecular Design and Engineering) and is supported by 17 organisations in all education levels from the STEM ecosystem in the Basque Country (Spain).

Description and objectives: 

Emakumeak zientzian is a project promoted by POLYMAT (Basque Center for Macromolecular Design and Engineering) which was set up in 2017 in order to inspire science, technology and engineering vocations among girls and female adolescents, as well as to contributing to combat the gender stereotypes associated with research jobs. The project was launched on February 11 - the International Day of Women and Girls in Science – as a purely promotional activity. However, over time it has become a programme of STEAM activities aimed at different segments of the population and run by Polymat and a further 17 entities from the Basque scientific and technology ecosystem.

 

Currently the programme involves over 25 activities which are implemented annually. The majority of these activities are directly focused on inspiring science, technology and engineering vocations in girls and female adolescents and for them to aspire to careers in those areas, as well as to contributing to combatting gender stereotypes.

 

Emakumeak Zientzian’s accolades include:

 

  • Gender perspective mention by STEAM EUSKADI.
  • First place in the STEAM EUSKADI Awards.

 

The main objective of this initiative is to address the problem of gender inequality in the STEM field by introducing the gender perspective throughout the activities programme. In addition, the programme implements two specific STEAM education objectives:

 

  • Inspire professional careers and vocations in STEM
  • Improve students’ mathematic and scientific skills
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Organisation: 
POLYMAT (Basque Center for Macromolecular Design and Engineering)
Impact: 

Impact is measured primarily through impact surveys among participants. These indicate that the programme is effective in raising interest in STEM subjects among participants.

Reach: 

The programme's reach is measured as:

 

  • Direct ivolvement of 17 science and technology partner entities that range from basic to applied research (Polymat, CIC nanoGUNE, CFM, DIPC, CIC biomaGUNE, Tecnun, CEIT, Biodonostia Health Research Institute, Elhuyar, Euskal Zientzia Museoa, Gipukoa Institute of Industrial Engineers, Technology Parks of the Basque Country, Lortek, BCBL, Gipuzkoa School of Engineering – University of the Basque Country (UPV/EHU), UPV/EHU Computer Science Faculty, UPV/EHU Chemistry Faculty).
  • In 2021, 2.410 people directly took part in the programme's activities.
Budget and funding model: 

The programme is funded by participating companies, participating universities and the Spanish Government.

Title (dropdown menu): 
Year start: 
2017
Status: 
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KVARK Science Theatre

Short summary: 

The KVARK project was grown out of the highly successful Rocket69 science TV contest (see related page). KVARK’s objectives are to popularize scientific thinking and scientific approach in public by offering scientific content for different events, scientific entertainment in a form of science theatre, and by conducting clever workshops for both children and adults. KVARK also produces scientific and educational exhibits for museums and helps organisations to arrange projects that support science-based society, and environment.

Description and objectives: 

The KVARK project was grown out of the Rocket69 science TV contest (see related page). The main reason for the creation was to broaden the public knowledge about science and scientific thinking. KVARK concentrates on three main actions:

 

  1. Popularizing science, technology, and engineering
  2. Rising the quality of the scientific, engineering, and technological education
  3. Adding value to working in the science, technology, and engineering subject fields

 

The team of KVARK includes undergraduates and graduates from different STEM specialities.  KVARK’s objectives are to popularize scientific thinking and scientific approach in public by offering scientific content for different events, scientific entertainment in a form of science theatre, and by conducting clever workshops for both children and adults. KVARK also produces scientific and educational exhibits for museums and helps organisations to arrange projects that support science-based society, and environment.The objectives also include raising young people's (primary target group) interest in STEM education, professions, and careers in these fields. The objectives are measured by the projects supported; the number of events/workshops carried out. The indirect indication is evaluated based on the statistics of popularity of STEM specialties among the students’ enrolling universities, vocational schools, and hobby education.

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Organisation: 
Teadusteater OÜ
Impact: 

KVARK and the science theatre shows have increased the popularity of STEM in young children – by making the scientific experiments entertaining, they are more interested in enrolling in vocational schools. The impact of the programme is measured primarily in the number of participants.

Reach: 

The objective is to increase the number of projects supported, increase the number of people participating in the science theatre events. The future goal for KVARK is to start organizing events for teachers in the STEM subjects to increase the reach. In 2019, KVARK organized a science theatre performance for 12,000 people.

Budget and funding model: 

KVARK’s funding model is performance-based funding

Title (dropdown menu): 
Year start: 
2016
Status: 
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Cool Geography Class

Short summary: 

The Cool Geography Class was developed by the EGEA-Tartu (European Geography Association for students and young geographers) in 2016. The aim of the project is to popularise the scientific geography and its career opportunities in Estonian schools. The development of the programme is based on the input of (geography) teachers and their needs for practical lessons.

Description and objectives: 

The Cool Geography Class was developed by the EGEA-Tartu (European Geography Association for students and young geographers) in 2016. The aim of the project is to popularise the scientific geography and its career opportunities in Estonian schools. The development of the programme is based on the input of (geography) teachers and their needs for practical lessons.

 

Every year, the programme develops four new lesson topics that consist of theoretical and practical work. The lessons are conducted by the University of Tartu geography students (all together about 20 students). The lessons are provided based on the schools interest and for them and for the school. The lessons are completely free of charge.

 

In 2020, the lessons topics were:

 

  • spatial planning
  • smartphones as a tool for geography
  • natural geography
  • 3D modelling

 

The progress of the programme is measured in terms of the number the schools visited every year. The programme supports the countries aim to increase the number of applicatns in the universities in the STEM fields and with the goal of smart specialisation.

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Organisation: 
EGEA-Tartu
Impact: 

The  impact of the programme is measured in terms of the number of students that have participated in the programme. The impact of the programme is also recognized by the Estonian Research Council as the best science popularizer in 2020.

 

In addition, the number of students accepted to the University of Tartu in geography curricula has slightly increased in the last several years.

Reach: 

The reach of the programme in 2019 was 36 schools and 2487 students in Estonia. All together the program´ s team travelled 6428 doing the visits.

Budget and funding model: 

The project is mainly funded by the Estonian Research Council and supported by the University of Tartu Geography department and EGEA-Tartu. Private donations are also accepted.

Title (dropdown menu): 
Year start: 
2016
Status: 
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50:50 Engineering Engagement Initiative for Inclusion and Gender Equality

Short summary: 

The 50.50 UCL Engineering Engagement Initiative focuses on six key priorities, implemented across UCL's 134 STEM programmes, connecting over 30,000 children and young people and 529 schools across the UK with 632 UCL Engineering staff and students who design and deliver the activities.

Description and objectives: 

At the core of UCL's 50.50 Engineering Engagement Strategy is the aim to strengthen and diversify the engineering workforce, by encouraging young people from a wide range of backgrounds - especially young girls - to consider career pathways both ‘in’ and ‘from’ engineering. The initiative focuses on sustained, meaningful engagement, designing programmes that are based in engineering’s real social, ethical, environmental and humanitarian contexts. UCL wants young people to appreciate the interdisciplinary nature of engineering. The programme focuses on gender equality and inclusion, both for the course design and pupil participation, and promote diversity in every sense. Through the 50.50 Initiative, UCL has been able to create a step change in the representation of girls, women and ethnic minorities across all our STEM engagement programmes.

 

The 50.50 UCL Engineering Engagement Initiative focuses on six key priorities

 

  1. Promoting gender equality and inclusion
  2. Learning through experimental engineering
  3. Inspiring through relatable engineering role models
  4. Discovering STEM career pathways
  5. Prioritising early intervention
  6. Supporting teachers through professional development

 

The programme is linked to the UK government’s “Girls Education” and “Year of Engineering” programmes, as well as policies to get more girls into science and engineering careers and degrees.

 

As part of the initiative and partnership with EngineeringUK, Royal Academy of Engineering, Institute of Physics, Institute of Engineering & Technology and Institution of Mechanical Engineers, through the programme UCL co-developeds “Meet The Future You” (see background documents) based on real-life UCL engineers, with an emphasis on intersectionality and representation.

Country: 
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Organisation: 
University College London (UCL)
Impact: 

50.50 had been implemented across 134 programmes in partnership with 73 stakeholders, connecting over 22,800 girls with UCL Engineering staff and students. Female participation increased from 19% to 76% (2014 to 2021), with girls stating that our programmes are inherently inclusive, “fair” and “for them”. 69% of female participants aged 17-19 years old apply to study STEM subjects at university level. Furthermore, an increase in literacy skills (from 22% to 73%), numeracy (17% to 66%) and understanding of STEM (31% to 75%).

 

UCL's evaluation strategy goes beyond the “reaction” level, using mixed methodology including pre and post activity responses; impact observed by teachers; evaluation tasks and external evaluator observations. We obtain evidence of impact at: initial reaction; changes in participants knowledge and skills over 3-6 months (medium impact) or 6-9 months (high impact). Impact evaluation process maps were created to support the evaluation process.

Reach: 

The initiative has been implemented across UCL's 134 STEM programmes, connecting over 30,000 children and young people and 529 schools across the UK with 632 UCL Engineering staff and students who design and deliver the activities.

Budget and funding model: 

50.50  has several programmes that are funded with different amounts each year, so funding varies significantly from year to year. Funding includes financial (lumsum or co-financing – partnership model) and / or in kind support (i.e. experts, resources, specialised equipment or kit etc.).

 

Funders include: 1. Education organisations; 2. Foundations and charities; 3. UK Government (DfE) and 4. UCL Engineering faculty outreach budget.

 

Continued funding depends on shared strategic objectives, the programme’s outcomes and the feedback on impact from the schools, community partners. 

Year start: 
2014
Status: 
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The Education Test

Short summary: 

“The Education test” is a research-based test that aims to inform young people or pupils about educations and professions within STEM. It takes about 10 to 15 minutes to complete. The test result provides the pupil with information about his or her personality traits, how he or she learns best, and suggest some STEM occupations that fits their personality. 
 

Description and objectives: 

“The Education test” is a research-based test that aims to inform young people or pupils about educations and professions within STEM.  The test was created by psychologist Helge Brovold (NTNU) and takes 10-15 minutes to complete. Based on four different factors – personality, preferred learning method, personal and professional interests, the test presents occupations within STEM that might be suitable. The test result provides the pupil with information about his or her personality traits, how he or she learns best, and suggest some STEM occupations that fits their personality. After taking the test, the pupils may discuss the result with their parents or friends, and further evaluate different studies, careers and job opportunities. The main target group are pupils in junior high school and students in high school, but the test is also used in some universities to examine the students preferred learning methods and further to adjust the teaching methods.

 

NCSR (the Norwegian national STEM platform) has done focus groups to learn more about how young people make their choice of education. Its findings show that most youths have little knowledge about careers within STEM and what kind of occupations are eligible after studying STEM.
The education test aims to address this by providing the pupils with new ideas about what one can study and work with within STEM. In tandem to the test, the NCSR runs campaigns in social media throughout the year to inform the target audience about the test and the importance of educational choices.

 

The main goal of the programme is to make the pupils reflect on their interest, personality and their learning preferences in relation to STEM. Furthermore, the goal is to make the target audience aware of the different educations and jobs within STEM. The programme aims to:

 

  • Inspire youths to choose STEM subjects and careers
  • Provide the student with ideas about education choices and occupations within STEM
  • Expand their horizon when it comes to their choice of education

 

These objectives are aligned with the Norwegian Directorate for Education and Training’s STEM strategy – “Close to STEM” (see background documents).

Country: 
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Organisation: 
National Centre for Science Recruitment (NCSR)
Focus: 
Impact: 

It is not possible to measure the impact of the test in isolation from other actions and activities with same or similar objectives – initiated by NCSR or from other actors. NCSR make an overall assessment of own measures and programmes every year, and decide which activities to change, adjust or end. NCSR also evaluates the general trends in STEM education and labour market in Norway and assesses the impact of its initiatives in this context.

Reach: 

The main target of the programme is to reach 35.000 students per year (each successfully completing the test). In 2020, the 45.000 students completed the test (significantly exceeding the target).

Budget and funding model: 

The programme is funded by the Ministry of Education and NCSR (fixed yearly budget). In addition, campaigns are developed in partnership with different companies and universities that want to contribute to the work within STEM-recruitment. 

Title (dropdown menu): 
Year start: 
2009
Status: 
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data_page_summary: 

“The Education test” is a research-based test that aims to inform young people or pupils about educations and professions within STEM, which takes about 10 to 15 minutes to complete. The test result provides the pupil with information about his or her personality traits, how he or she learns best, and suggest some STEM occupations that fits their personality. The test is free to use and available in Norwegian and English.

data_page_impact: 

The programme reaches over 45.000 students per year, providing them with a framework for reflection about their own abilities and choices related to STEM education and career paths. The programme contributes directly to the objectives of the national STEM strategy ('Close to STEM') of the Norwegian government. 

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