Secondary Education

STEM4TECH

Short summary: 

The STEM4Tech Applied Futurology (STEM4Tech) Project is a collaborative endeavour with partners Helix from Greece and AJE from Spain, poised to revolutionise STEM education by infusing it with cutting-edge technological innovation and forward-thinking Futurology and developing the concept of Forwardism.

Description and objectives: 

The impact of the STEM4TECH model has been spread across target groups, partner organisations, local and international stakeholders. 

Specifically, objectives of the model include: 

  1. Improvement and enhancement of STEM career development activities 
  2. Improvement in economic opportunities for young people and new arrivals (youth who are refugees)
  3. Increased professional knowledge and competences of all partner staff in terms of STEM career development 
  4. Application of innovative methods in supporting STEM career and skills development 
  5. Development of coherent tools for mobilising STEM4tech and futurology in classrooms across the EU 
  6. Creation of scalable STEM4tech model and activities on local, national and international level 
  7. STEM 4 Tech and applied futurology resource development for use in formal and informal contexts 
  8. Development of digital skills, employability and future visioning of students 
  9. Promotion of STEM careers and development of the putting the A (Arts) into STEM careers (design, digital art, eSports, etc.) = STEAM Careers.
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Organisation: 
P2EINT (Passport to Employability International)
Focus: 
Impact: 

The project officially ends on 31 January 2025. So, the STEM4TECH model’s impact will only be able to be fully measured then. However, the model aims to achieve the following impacts:

A)Impact on the participants/target group: The STEM4tech model will develop professional skills, alongside deeper strategic leadership in terms of youth work, non formal learning and volunteering, enhancing their synergies and complementarity with formal education systems and the labour market. The developed programme will empower the target group to maximize the organizational outcomes and drive social impact while providing rigorous and relevant tools and strategies for transformative leadership. The programmes focus on developing the skills essential in preparing for and leading change and digital transformation associated with on going learning agenda. The target group will explore processes necessary to prepare the organization for change, learn frameworks from which to lead the change and understand tools needed for transformation.

B)Impact on participating organisations The project will have a significant impact on the consortium partners and the wider community (youth organisations and NGO environment) through the development and implementation of project objec-tives. The project aims to build the capacity of partners who range from small NGOs to large infrastructure organisation by working together, using a collaborative approach and by transfer of knowledge to enable partners to compete and to have raised the quality standards of the management, the training of staff and the improved delivery content to drive the green agenda. In addition, all partners will extend their digital knowledge and competences, and so, will enhance their existing capacities and will develop in-depth know-how in the design and delivery of actions aiming to promote digital readiness for developing skills across youth organisations, institutions, staff and trainees. Participants will also gain enhanced capacity to work collaboratively at an international level, create networks and design internationalization strategies, as well as attract further funds (from national and international donors) to support their mission.

Reach: 

The STEM4Tech offers a solution to the following people:

  1. Young people seeking opportunities to improve employability.
  2. Young people who are interested in starting a business
  3. Those interested in social enterprise solutions
  4. Young people who wish to explore STEM and STEAM careers
  5. Parents who want their children to expand their employability options.
  6. Young people living with disabilities, the model is designed to promote access.
  7. Local and national governments who wish to introduce innovative youth development projects.
  8. Companies that wish to expand their CSR activities and promote STEM and STEAM careers
  9. Schools who want to improve participation in education
  10. Community based organisations addressing ‘at risk’ youth.
  11. Those interested in gaining work experience (InternZone, Digital Apprenticeships, etc) - the model is complement by client based projects.
  12. Those wishing to develop their digital skills and expand economic opportunities
  13. Those young people who are seeking better career prospects in STEM and STEAM areas.
  14. Students who are interested in the future of technology
  15. Educators and community practitioners who wish to embrace futurology for delivery of STEM and STEAM careers.
Budget and funding model: 

KA210 Youth Erasmus+ Grant: 60 000

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Year start: 
2023
Status: 
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Success of the STEAM+ Competition for Young Talents-Fier

Short summary: 

Success of the STEAM+ Competition for Young Talents-Fier

The biggest competition dedicated to the talent and skills of young people, STEAM+ for New Talents took place in Fier at the former University of Fier on March 30, 2024.

With a massive participation and desire to compete in different sciences, the youth of Fier district became part of the fair that brought together hundreds of talented students, giving them the opportunity to present their projects in the field of science, such as Natural Science (Biology , Chemistry, Mathematics, Physics), Engineering (Robotics, Electronics, Mechatronics, Electrical, Construction) ICT (IT, Programming, Databases), Architecture-Design, Arts and Creativity.

The STEAM+ competition for New Talents-FIER was organized by STEAM+Albania, a talent Platform for training, Employment and Career and by Barleti University supported by Fier Municipality. This competition was the first organized this year and will be followed by three other fairs, to be finalized again in Tirana with the participation of the winning projects.

The projects of talented students from different schools were also visited by the Mayor of Fier, Mr. Armando Subashi and the Head of the District and at the same time the minister of the Interior, Mr. Taulant Balla.

The evaluation committee of the STEAM+ Competition for Young Talents-FIER, composed of distinguished professors in the fields of natural sciences, informatics, architecture and applied arts and innovation, announced the finalist projects from 7 schools.

Description and objectives: 

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Organisation: 
STEAM+ Albania
Impact: 

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Reach: 

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Budget and funding model: 

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Year start: 
03/30/2024
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Year end: 
2024
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The SEER Network

Short summary: 

The STE(A)M Education European Roadmap is proud to announce the creation of the SEER
Network, that gathers leading and pioneering STE(A)M Education stakeholders, teacher training
institutions, STEM industry representatives, and educational research organisations.
By taking part in the SEER exchange activities during the duration of the project, the members of
the SEER Network will work together to produce state of art knowledge on STE(A)M education,
collect pedagogical resources for teachers and schools, and collaborate to build the foundations
of the SEER Roadmaps.
The members of the SEER Network will participate in focus groups, seminars, and other exploratory
activities to discuss, share, and identify challenges and opportunities that will pave the way toward
a STE(A)M future for all European students and schools.

Description and objectives: 

The members of the SEER Network will work together to produce state of art knowledge on STE(A)M education,
collect pedagogical resources for teachers and schools, and collaborate to build the foundations
of the SEER Roadmaps.

Country: 
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Organisation: 
The STE(A)M Education European Roadmap
Impact: 

The impact has not yet been realized.

Reach: 

The SEER Network includes the EU STEM Coalition, the SEER consortium, and the STEM Alliance. 

Budget and funding model: 

Not relevant. 

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Year start: 
2023
Status: 
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Emakumeak Zientzian

Short summary: 

Emakumeak Zientzian is a project focused on increasing gender equality in STEM through a range of activities, with a strong focus on STEAM. The programme was created by POLYMAT (Basque Center for Macromolecular Design and Engineering) and is supported by 17 organisations in all education levels from the STEM ecosystem in the Basque Country (Spain).

Description and objectives: 

Emakumeak zientzian is a project promoted by POLYMAT (Basque Center for Macromolecular Design and Engineering) which was set up in 2017 in order to inspire science, technology and engineering vocations among girls and female adolescents, as well as to contributing to combat the gender stereotypes associated with research jobs. The project was launched on February 11 - the International Day of Women and Girls in Science – as a purely promotional activity. However, over time it has become a programme of STEAM activities aimed at different segments of the population and run by Polymat and a further 17 entities from the Basque scientific and technology ecosystem.

 

Currently the programme involves over 25 activities which are implemented annually. The majority of these activities are directly focused on inspiring science, technology and engineering vocations in girls and female adolescents and for them to aspire to careers in those areas, as well as to contributing to combatting gender stereotypes.

 

Emakumeak Zientzian’s accolades include:

 

  • Gender perspective mention by STEAM EUSKADI.
  • First place in the STEAM EUSKADI Awards.

 

The main objective of this initiative is to address the problem of gender inequality in the STEM field by introducing the gender perspective throughout the activities programme. In addition, the programme implements two specific STEAM education objectives:

 

  • Inspire professional careers and vocations in STEM
  • Improve students’ mathematic and scientific skills
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Organisation: 
POLYMAT (Basque Center for Macromolecular Design and Engineering)
Impact: 

Impact is measured primarily through impact surveys among participants. These indicate that the programme is effective in raising interest in STEM subjects among participants.

Reach: 

The programme's reach is measured as:

 

  • Direct ivolvement of 17 science and technology partner entities that range from basic to applied research (Polymat, CIC nanoGUNE, CFM, DIPC, CIC biomaGUNE, Tecnun, CEIT, Biodonostia Health Research Institute, Elhuyar, Euskal Zientzia Museoa, Gipukoa Institute of Industrial Engineers, Technology Parks of the Basque Country, Lortek, BCBL, Gipuzkoa School of Engineering – University of the Basque Country (UPV/EHU), UPV/EHU Computer Science Faculty, UPV/EHU Chemistry Faculty).
  • In 2021, 2.410 people directly took part in the programme's activities.
Budget and funding model: 

The programme is funded by participating companies, participating universities and the Spanish Government.

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Year start: 
2017
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NPO Robotics

Short summary: 

The NPO Robotics programme includes a range of well-known robotics-related education activities in Estonia, including FIRST Lego League and RoboMiku.

Description and objectives: 

The NPO Robotics programme aims to offer different learning and competition opportunities in robotics. The NPO Robotics has several different projects and outcomes and some of its programmes are connected to international initiatives and competitions:

 

  • Competition RoboMiku - gives pupils the opportunity to build their own robot individually or in teams and put them to the test. The competition has different categories depending on the robot and age of the pupil
  • First Lego League - a three-part robotics program meant for different age groups and based on that, have different difficulty levels. The aim is to popularize science and technology in a fun way. With that, other necessary skills and knowledge are being developed.
  • School visits - workshops in robotics are offered to the interested schools. In one workshop, 20 students can participate. The necessary tools, equipment, robots and instructors are visiting schools all over Estonia
  • Several projects that aim to promote robotics in pupils and teachers. They also offer additional training to teachers so that robotics would be a natural part of the curriculum.

 

The objective is to give young people practical knowledge about technology and robotics. The main focus is on practical knowledge and opportunity to work with technology that otherwise may not be available in schools. In addition, students have the opportunity to compete with each other.

 

The objectives are related to Estonia's broader government strategy to raise the popularity of engineering and technology as a career path. The aim is also to develop the STEM teachers so that the teaching quality would be high and the used methods modern and in compliance with the needs of the students.

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Organisation: 
NPO Robotics
Impact: 

The Robotics competitions and workshops have a direct impact on pupils to learn more about robotics and technology. Within the last few years, the number of applicants to the IT and robotics curricula has increased. It meets the countries need to have more IT competence both in the public and private sector.

Reach: 

In every year NPO Robotics reaches with its different activities to thousands of young people all over Estonia.

 

In 2019, more than 650 students and about 100 teachers participated in the RoboMiku competition. In the FIRST LEGO League, there were more than 40 best teams as finalists taking part in the competition.

Budget and funding model: 

Funding of the activities is based on different finance sources:

  • EU programmes, such as Erasmus+ and European Regional Development Fund
  • Project-based funding by the Ministry of Education and Research, HITSA, University of Tartu
  • Funding from private companies
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Year start: 
2005
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Mobile Bioclass

Short summary: 

The Mobile Bioclass programme brings the latest DNA testing and research methods to secondary schools all over Estonia. In small, high-intensity workshops students experience the opportunities of the biosciences-sector first hand under the supervision of university instructors. The programme has contributed to a significant rise in the number of students opting to study bio-sciences.

Description and objectives: 

The Mobile Bioclass project started in Estonia in 2014 with the aim to introduce the biosciences in Estonian schools. The programme brought the latest DNA testing and research methods to schools all over Estonia.

 

The Mobile Class project started originally in Lithuania by Thermo Fisher Scientific and has since been the main collaboration partner for the University of Tartu (project coordinator). Thermo Fisher Scientific is providing the project with laboratory tools and equipment ever since. The instructors of the programme are University of Tartu students mainly from science and technology faculty.

 

The main target group for the Mobile Bioclass is high school students. The project also aims to bring its programme to the smaller schools that otherwise do not have the possibilities to visit research laboratories and universities.

 

The programme lasts for about six hours and is for 24 students at the time with 6 instructors. The necessary tools for the programme are brought to the school from University of Tartu. The programme consists of a lecture (about four hours) and practical experiment (about two hours). The programme uses a DNA PCR analysis as its practical part to consolidate the theoretical knowledge.

 

The objective of the project is to popularize biosciences and introduce the modern methods for researching DNA and technology used in the biotechnology laboratories. As a result, the project increases the knowledge about the learning opportunities of biology and gene technology. The objective is to visit one school per week during a school year with the emphasis on smaller schools.

 

The objectives are measured by the number of schools the Mobile Class has visited and the number of kilometers traveled doing that.

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Organisation: 
University of Tartu /Thermo Fisher Scientific
Impact: 

The number of students admitted to the science and technology field in the University of Tartu has grown 17%, meaning that the programme is motivating students to study the field. This is one of the indicators measuring the long-term impact.

 

However, the feedback is gathered after every visit to the school that gives an input to the programme's overall impact on the (mostly) biology subject in the schools. The programme is rated highly by the teachers and according to them, it adds a priceless value to the theoretical knowledge that is taught in schools. Moreover, the programme has a bigger impact in the schools located in remote areas of Estonia since they do not have many opportunities to visit research laboratories or have many extracurricular activities.

 

The feedback is gathered after every school visit from the participating students and teachers. It is analysed in short term, but also long term. The results are being presented to the organizing team to improve the programme.

Reach: 

Within one school year, the Mobile Bioclass programme visits about 20 schools and 480 high school students. In addition to that, Mobile Bioclass participates in the biggest events (Science Night, International DNA Day etc) with its pop-up laboratory, adding about 2 000 additional people to the list every year.

 

The objective of the programme is to visit one school in a week during the school year.

Budget and funding model: 

The Mobile Bioclass is funded by Thermo Fisher Scientific (mainly providing tools and equipment), but also by Estonian Research Council by the funding project TeaMe+. The funding is directly not associated with the outcomes or performance.

Title (dropdown menu): 
Year start: 
2014
Status: 
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KVARK Science Theatre

Short summary: 

The KVARK project was grown out of the highly successful Rocket69 science TV contest (see related page). KVARK’s objectives are to popularize scientific thinking and scientific approach in public by offering scientific content for different events, scientific entertainment in a form of science theatre, and by conducting clever workshops for both children and adults. KVARK also produces scientific and educational exhibits for museums and helps organisations to arrange projects that support science-based society, and environment.

Description and objectives: 

The KVARK project was grown out of the Rocket69 science TV contest (see related page). The main reason for the creation was to broaden the public knowledge about science and scientific thinking. KVARK concentrates on three main actions:

 

  1. Popularizing science, technology, and engineering
  2. Rising the quality of the scientific, engineering, and technological education
  3. Adding value to working in the science, technology, and engineering subject fields

 

The team of KVARK includes undergraduates and graduates from different STEM specialities.  KVARK’s objectives are to popularize scientific thinking and scientific approach in public by offering scientific content for different events, scientific entertainment in a form of science theatre, and by conducting clever workshops for both children and adults. KVARK also produces scientific and educational exhibits for museums and helps organisations to arrange projects that support science-based society, and environment.The objectives also include raising young people's (primary target group) interest in STEM education, professions, and careers in these fields. The objectives are measured by the projects supported; the number of events/workshops carried out. The indirect indication is evaluated based on the statistics of popularity of STEM specialties among the students’ enrolling universities, vocational schools, and hobby education.

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Organisation: 
Teadusteater OÜ
Impact: 

KVARK and the science theatre shows have increased the popularity of STEM in young children – by making the scientific experiments entertaining, they are more interested in enrolling in vocational schools. The impact of the programme is measured primarily in the number of participants.

Reach: 

The objective is to increase the number of projects supported, increase the number of people participating in the science theatre events. The future goal for KVARK is to start organizing events for teachers in the STEM subjects to increase the reach. In 2019, KVARK organized a science theatre performance for 12,000 people.

Budget and funding model: 

KVARK’s funding model is performance-based funding

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Year start: 
2016
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Cool Geography Class

Short summary: 

The Cool Geography Class was developed by the EGEA-Tartu (European Geography Association for students and young geographers) in 2016. The aim of the project is to popularise the scientific geography and its career opportunities in Estonian schools. The development of the programme is based on the input of (geography) teachers and their needs for practical lessons.

Description and objectives: 

The Cool Geography Class was developed by the EGEA-Tartu (European Geography Association for students and young geographers) in 2016. The aim of the project is to popularise the scientific geography and its career opportunities in Estonian schools. The development of the programme is based on the input of (geography) teachers and their needs for practical lessons.

 

Every year, the programme develops four new lesson topics that consist of theoretical and practical work. The lessons are conducted by the University of Tartu geography students (all together about 20 students). The lessons are provided based on the schools interest and for them and for the school. The lessons are completely free of charge.

 

In 2020, the lessons topics were:

 

  • spatial planning
  • smartphones as a tool for geography
  • natural geography
  • 3D modelling

 

The progress of the programme is measured in terms of the number the schools visited every year. The programme supports the countries aim to increase the number of applicatns in the universities in the STEM fields and with the goal of smart specialisation.

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Organisation: 
EGEA-Tartu
Impact: 

The  impact of the programme is measured in terms of the number of students that have participated in the programme. The impact of the programme is also recognized by the Estonian Research Council as the best science popularizer in 2020.

 

In addition, the number of students accepted to the University of Tartu in geography curricula has slightly increased in the last several years.

Reach: 

The reach of the programme in 2019 was 36 schools and 2487 students in Estonia. All together the program´ s team travelled 6428 doing the visits.

Budget and funding model: 

The project is mainly funded by the Estonian Research Council and supported by the University of Tartu Geography department and EGEA-Tartu. Private donations are also accepted.

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Year start: 
2016
Status: 
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IT24

Short summary: 

IT24 is a project organised by the Basque Institute of Telecommunication Engineers. The programma seeks to inspire young people to be technology leaders and solve problems in their lives and their community. It is aimed at young people from 12 upwards.

Description and objectives: 

IT24 is a project organised by the Basque Institute of Telecommunication Engineers. The programma seeks to inspire young people to be technology leaders and solve problems in their lives and their community. It is aimed at young people from 12 upwards. There are two categories: Junior from 12 to 16 and Senior from 16 onwards. The participants solve a real problem set up by one of the partner companies and they have 24 hours within the same complex to solve it in diverse teams. The activity is organised annually.

 

The project’s main objective is to inspire young people to be technology leaders and solve problems in their lives and their community.

 

Junior Category Objectives:

  • Foster STEAM by means of imagining to be entrepreneurs
  • Learn to appreciate technology through clear examples
  • Bring companies to the classrooms so students learn about the local business fabric and its problems

 

Senior Category Objectives

  • Bring STEAM centre-stage in any challenge facing companies in the 21st century
  • Encourage entrepreneurship
  • Foster STEAM degrees among young people aged 16 to 18
  • Opportunity for the participating companies to attract young talent

 

The initiative’s objective is in line with the objectives of the Basque Institute of Telecommunication Engineers, which is foster STEAM studies due to the lack of vocation in technology degree. It also seeks to overcome the gender gap in those professions.

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Education level: 
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Organisation: 
Basque Institute of Telecommunication Engineers
Impact: 

The following data was recorded from post-activity surveys:

 

  • 75% of the participants were female
  • 49% of the participating students indicated that they would study a STEAM degree, 24% that they would not study a STEAM degree and 37% did not know
  • The event was rated 4.75 out of 5
Reach: 

Since it was implemented, the participation has been:

  • 354 students
  • Over 30 different companies
  • 3 universities of the Basque Country
  • Over 5 non-profit entities
Budget and funding model: 

The programme was funded by the participating companies, Bizkaia Provincial Council and the different local councils where the event is being held.

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Year start: 
2018
Status: 
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50:50 Engineering Engagement Initiative for Inclusion and Gender Equality

Short summary: 

The 50.50 UCL Engineering Engagement Initiative focuses on six key priorities, implemented across UCL's 134 STEM programmes, connecting over 30,000 children and young people and 529 schools across the UK with 632 UCL Engineering staff and students who design and deliver the activities.

Description and objectives: 

At the core of UCL's 50.50 Engineering Engagement Strategy is the aim to strengthen and diversify the engineering workforce, by encouraging young people from a wide range of backgrounds - especially young girls - to consider career pathways both ‘in’ and ‘from’ engineering. The initiative focuses on sustained, meaningful engagement, designing programmes that are based in engineering’s real social, ethical, environmental and humanitarian contexts. UCL wants young people to appreciate the interdisciplinary nature of engineering. The programme focuses on gender equality and inclusion, both for the course design and pupil participation, and promote diversity in every sense. Through the 50.50 Initiative, UCL has been able to create a step change in the representation of girls, women and ethnic minorities across all our STEM engagement programmes.

 

The 50.50 UCL Engineering Engagement Initiative focuses on six key priorities

 

  1. Promoting gender equality and inclusion
  2. Learning through experimental engineering
  3. Inspiring through relatable engineering role models
  4. Discovering STEM career pathways
  5. Prioritising early intervention
  6. Supporting teachers through professional development

 

The programme is linked to the UK government’s “Girls Education” and “Year of Engineering” programmes, as well as policies to get more girls into science and engineering careers and degrees.

 

As part of the initiative and partnership with EngineeringUK, Royal Academy of Engineering, Institute of Physics, Institute of Engineering & Technology and Institution of Mechanical Engineers, through the programme UCL co-developeds “Meet The Future You” (see background documents) based on real-life UCL engineers, with an emphasis on intersectionality and representation.

Country: 
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Organisation: 
University College London (UCL)
Impact: 

50.50 had been implemented across 134 programmes in partnership with 73 stakeholders, connecting over 22,800 girls with UCL Engineering staff and students. Female participation increased from 19% to 76% (2014 to 2021), with girls stating that our programmes are inherently inclusive, “fair” and “for them”. 69% of female participants aged 17-19 years old apply to study STEM subjects at university level. Furthermore, an increase in literacy skills (from 22% to 73%), numeracy (17% to 66%) and understanding of STEM (31% to 75%).

 

UCL's evaluation strategy goes beyond the “reaction” level, using mixed methodology including pre and post activity responses; impact observed by teachers; evaluation tasks and external evaluator observations. We obtain evidence of impact at: initial reaction; changes in participants knowledge and skills over 3-6 months (medium impact) or 6-9 months (high impact). Impact evaluation process maps were created to support the evaluation process.

Reach: 

The initiative has been implemented across UCL's 134 STEM programmes, connecting over 30,000 children and young people and 529 schools across the UK with 632 UCL Engineering staff and students who design and deliver the activities.

Budget and funding model: 

50.50  has several programmes that are funded with different amounts each year, so funding varies significantly from year to year. Funding includes financial (lumsum or co-financing – partnership model) and / or in kind support (i.e. experts, resources, specialised equipment or kit etc.).

 

Funders include: 1. Education organisations; 2. Foundations and charities; 3. UK Government (DfE) and 4. UCL Engineering faculty outreach budget.

 

Continued funding depends on shared strategic objectives, the programme’s outcomes and the feedback on impact from the schools, community partners. 

Year start: 
2014
Status: 
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