Competitions

STEAM+ NATIONAL COMPETITION FOR NEW TALENTS MAY 2024

Short summary: 

STEAM+ NATIONAL COMPETITION FOR NEW TALENTS MAY 2024

Steam+ Albania and the Talenti platform, part of Barleti University, as part of the completion of the tour of regional competitions in Tirana, Durrës, Elbasan, Shkodër, Fier, Berat, took place on May 11, 2024 at 09.00 near the premises of the New Campus of Barleti University, Rr. . Frang Bardhi, Selitë Tirana, the biggest annual competition dedicated to the talent and skills of young people from all over the country: "National STEAM+ Competition for Young Talents 2024".

Students participated in this competition with 103 projects from 50 high schools from all over the country in Natural Sciences (Biology, Chemistry, Mathematics, Physics), Engineering (Robotics, Electronics, Mechatronics, Electricity, Construction) ICT (IT, Programming, Databases ), Architecture-Design, Arts and Creativity realized by students in recent years.

The winner of the first prize was student Hejli Dedja from "Pjeter Budi" Gymnasium, Burrel with her project "EcoBits". The second prize was won by a group of students from Gymnasium: "Zhani Ciko" Patos, Fier with the project "Enchanting world of bees". Indrela Lesha from Gjimnazi "Maarif" Shkodër won the third prize with the project "Urban Renewal: Rebirth of Marginal Zones".

All participants were provided with a certificate and the finalists were provided with a winner's certificate in this event.

STEAM + competitions for Young Talents will be annual with a total of 5 competitions; 4 regional competitions (Fier, Shkodër, Tirana and Korçe) and 1 national competition.

The event served as a valuable meeting point for promoting the talents of students and graduates, and supporting them to develop skills, knowledge, attitudes and talent, not only nationally, but also internationally through the philosophy of STEAM+.

Description and objectives: 

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STEAM+ Albania
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Year start: 
MAY 2024
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MAY 2024
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SUCCESS OF STEAM+ COMPETITION FOR NEW TALENTS SHKODER 2024

Short summary: 

SUCCESS OF STEAM+ COMPETITION FOR NEW TALENTS SHKODER 2024

Barleti University, within the framework of the STEAM Albania national program, and the TALENTI Platform and in cooperation with the Shkodër Municipality and the Shkodër Local Education Office held the Steam+ Competition for young talents Shkodër on April 20, 2024 in the large activity hall near the "Loro Boriçi" Stadium Shkodër.

Dozens of young people from Shkodër District Gymnasiums participated in this competition. Their projects realized in the constituent Sciences of Steam+ such as Science, Technology, Engineering, Computer Science, Robotics, Arts, Architecture, Design, Entrepreneurship, Environment, etc.

In this competition, all the participants were winners in their effort to engage in the realization of the projects, despite the fact that the evaluation committee chose the following 6 finalist projects:

Uno Guard- Gymnasium 28 Nentori Shkodër

Radar System - Marif High School

My Shkodra – Oso Kuka Gymnasium

Future find you – Oso Kuka High School

For an ecological city - Marif High School

The smart city in the age of technology - Adem Haxhija Gymnasium

The finalist projects will participate in the STEAM+ Albania 2024 National Competition in Tirana and will be promoted in the European network EU STEM COALITION and in the European the Talent Support Network (ETSN)

Steam+Albania supports young talents in the Steam+ Sciences by helping them promote their talent and enabling through follow-up to commercialize their ideas and projects.

Description and objectives: 

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STEAM+ Albania
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Year start: 
April 20, 2024
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Year end: 
2024
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The SEER Network

Short summary: 

The STE(A)M Education European Roadmap is proud to announce the creation of the SEER
Network, that gathers leading and pioneering STE(A)M Education stakeholders, teacher training
institutions, STEM industry representatives, and educational research organisations.
By taking part in the SEER exchange activities during the duration of the project, the members of
the SEER Network will work together to produce state of art knowledge on STE(A)M education,
collect pedagogical resources for teachers and schools, and collaborate to build the foundations
of the SEER Roadmaps.
The members of the SEER Network will participate in focus groups, seminars, and other exploratory
activities to discuss, share, and identify challenges and opportunities that will pave the way toward
a STE(A)M future for all European students and schools.

Description and objectives: 

The members of the SEER Network will work together to produce state of art knowledge on STE(A)M education,
collect pedagogical resources for teachers and schools, and collaborate to build the foundations
of the SEER Roadmaps.

Country: 
Logo or photo: 
Organisation: 
The STE(A)M Education European Roadmap
Impact: 

The impact has not yet been realized.

Reach: 

The SEER Network includes the EU STEM Coalition, the SEER consortium, and the STEM Alliance. 

Budget and funding model: 

Not relevant. 

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Year start: 
2023
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NPO Robotics

Short summary: 

The NPO Robotics programme includes a range of well-known robotics-related education activities in Estonia, including FIRST Lego League and RoboMiku.

Description and objectives: 

The NPO Robotics programme aims to offer different learning and competition opportunities in robotics. The NPO Robotics has several different projects and outcomes and some of its programmes are connected to international initiatives and competitions:

 

  • Competition RoboMiku - gives pupils the opportunity to build their own robot individually or in teams and put them to the test. The competition has different categories depending on the robot and age of the pupil
  • First Lego League - a three-part robotics program meant for different age groups and based on that, have different difficulty levels. The aim is to popularize science and technology in a fun way. With that, other necessary skills and knowledge are being developed.
  • School visits - workshops in robotics are offered to the interested schools. In one workshop, 20 students can participate. The necessary tools, equipment, robots and instructors are visiting schools all over Estonia
  • Several projects that aim to promote robotics in pupils and teachers. They also offer additional training to teachers so that robotics would be a natural part of the curriculum.

 

The objective is to give young people practical knowledge about technology and robotics. The main focus is on practical knowledge and opportunity to work with technology that otherwise may not be available in schools. In addition, students have the opportunity to compete with each other.

 

The objectives are related to Estonia's broader government strategy to raise the popularity of engineering and technology as a career path. The aim is also to develop the STEM teachers so that the teaching quality would be high and the used methods modern and in compliance with the needs of the students.

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Organisation: 
NPO Robotics
Impact: 

The Robotics competitions and workshops have a direct impact on pupils to learn more about robotics and technology. Within the last few years, the number of applicants to the IT and robotics curricula has increased. It meets the countries need to have more IT competence both in the public and private sector.

Reach: 

In every year NPO Robotics reaches with its different activities to thousands of young people all over Estonia.

 

In 2019, more than 650 students and about 100 teachers participated in the RoboMiku competition. In the FIRST LEGO League, there were more than 40 best teams as finalists taking part in the competition.

Budget and funding model: 

Funding of the activities is based on different finance sources:

  • EU programmes, such as Erasmus+ and European Regional Development Fund
  • Project-based funding by the Ministry of Education and Research, HITSA, University of Tartu
  • Funding from private companies
Title (dropdown menu): 
Year start: 
2005
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KVARK Science Theatre

Short summary: 

The KVARK project was grown out of the highly successful Rocket69 science TV contest (see related page). KVARK’s objectives are to popularize scientific thinking and scientific approach in public by offering scientific content for different events, scientific entertainment in a form of science theatre, and by conducting clever workshops for both children and adults. KVARK also produces scientific and educational exhibits for museums and helps organisations to arrange projects that support science-based society, and environment.

Description and objectives: 

The KVARK project was grown out of the Rocket69 science TV contest (see related page). The main reason for the creation was to broaden the public knowledge about science and scientific thinking. KVARK concentrates on three main actions:

 

  1. Popularizing science, technology, and engineering
  2. Rising the quality of the scientific, engineering, and technological education
  3. Adding value to working in the science, technology, and engineering subject fields

 

The team of KVARK includes undergraduates and graduates from different STEM specialities.  KVARK’s objectives are to popularize scientific thinking and scientific approach in public by offering scientific content for different events, scientific entertainment in a form of science theatre, and by conducting clever workshops for both children and adults. KVARK also produces scientific and educational exhibits for museums and helps organisations to arrange projects that support science-based society, and environment.The objectives also include raising young people's (primary target group) interest in STEM education, professions, and careers in these fields. The objectives are measured by the projects supported; the number of events/workshops carried out. The indirect indication is evaluated based on the statistics of popularity of STEM specialties among the students’ enrolling universities, vocational schools, and hobby education.

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Teadusteater OÜ
Impact: 

KVARK and the science theatre shows have increased the popularity of STEM in young children – by making the scientific experiments entertaining, they are more interested in enrolling in vocational schools. The impact of the programme is measured primarily in the number of participants.

Reach: 

The objective is to increase the number of projects supported, increase the number of people participating in the science theatre events. The future goal for KVARK is to start organizing events for teachers in the STEM subjects to increase the reach. In 2019, KVARK organized a science theatre performance for 12,000 people.

Budget and funding model: 

KVARK’s funding model is performance-based funding

Title (dropdown menu): 
Year start: 
2016
Status: 
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IT24

Short summary: 

IT24 is a project organised by the Basque Institute of Telecommunication Engineers. The programma seeks to inspire young people to be technology leaders and solve problems in their lives and their community. It is aimed at young people from 12 upwards.

Description and objectives: 

IT24 is a project organised by the Basque Institute of Telecommunication Engineers. The programma seeks to inspire young people to be technology leaders and solve problems in their lives and their community. It is aimed at young people from 12 upwards. There are two categories: Junior from 12 to 16 and Senior from 16 onwards. The participants solve a real problem set up by one of the partner companies and they have 24 hours within the same complex to solve it in diverse teams. The activity is organised annually.

 

The project’s main objective is to inspire young people to be technology leaders and solve problems in their lives and their community.

 

Junior Category Objectives:

  • Foster STEAM by means of imagining to be entrepreneurs
  • Learn to appreciate technology through clear examples
  • Bring companies to the classrooms so students learn about the local business fabric and its problems

 

Senior Category Objectives

  • Bring STEAM centre-stage in any challenge facing companies in the 21st century
  • Encourage entrepreneurship
  • Foster STEAM degrees among young people aged 16 to 18
  • Opportunity for the participating companies to attract young talent

 

The initiative’s objective is in line with the objectives of the Basque Institute of Telecommunication Engineers, which is foster STEAM studies due to the lack of vocation in technology degree. It also seeks to overcome the gender gap in those professions.

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Education level: 
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Organisation: 
Basque Institute of Telecommunication Engineers
Impact: 

The following data was recorded from post-activity surveys:

 

  • 75% of the participants were female
  • 49% of the participating students indicated that they would study a STEAM degree, 24% that they would not study a STEAM degree and 37% did not know
  • The event was rated 4.75 out of 5
Reach: 

Since it was implemented, the participation has been:

  • 354 students
  • Over 30 different companies
  • 3 universities of the Basque Country
  • Over 5 non-profit entities
Budget and funding model: 

The programme was funded by the participating companies, Bizkaia Provincial Council and the different local councils where the event is being held.

Title (dropdown menu): 
Year start: 
2018
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University of Tartu Youth Academy

Short summary: 

The University of Tartu Youth Academy programme (henceforth UTYA) is one of the longest running STEM promotion initiatives in Estiona (launched in 1965). The main goal of the programme is to create opportunities for the development of pupils who have already shown a deeper interest in science by offering optional courses, support teachers (in particular in their work with gifted students) and contribute to the popularisation of science and science careers in Estonia.  

Description and objectives: 

The University of Tartu Youth Academy programme (henceforth UTYA) is one of the longest running STEM promotion initiatives in Estiona (launched in 1965). The aim of UTYA is to create opportunities for the development of pupils who have already shown a deeper interest in science. The programme facilitates enriching a pupil´s knowledge beyond the usual school curriculum and also the resources to spend their leisure time meaningfully.

 

The UTYA organizes courses in three different levels and a range of subjects, including mathematics, physics, chemistry, life sciences, but also in linguistics, philosophy and other non-STEM areas. Some courses are correspondence courses conducted via ordinary mail and some are carried out using e-learning facilities. Pupils can participate either individually or as a group. There are no entrance requirements, although the programme requires pupils to be motivated and able to work independently.

 

The instructors of the courses are usually University of Tartu professors, researchers or students. Pupils get feedback on their work as well as after graduation from the course. Upon completion, participants receive a certificate from University of Tartu.

 

To enhance the pupils’ abilities and learning styles, the UTYA offers some testing facilities. Some of the tests can be taken online. In addition, for pupils who are interested in participating in different kinds of contests, the UTYA organizes national Olympiads in maths, physics, chemistry, informatics, biology, geography and other areas. When students perform well at national Olympiads they are given the opportunity to participate in international contests or Olympiads. Estonian teams have been taking part in such contests since 1992 and each year pupils have won several medals.

 

Through these activities as well as participation in other projects and events, the programme also contributes to popularising science and technology to the wider audience.

 

The main goal of the programme is to create opportunities for the development of pupils who have already shown a deeper interest in science. The programme does so by:

 

  • offering optional science courses to pupils, mostly available online for students in grade 7 – 12
  • providing financial grants to gifted students to promote studying in Estonia (instead of going abroad) through the ‘Talents to Targu’ sub-programme (since 2020)
  • offering teaching resources to teachers that help organize individualized learning in classes and are useful for additional extracurricular activities
  • offering teacher-training sessions to schools focused on gifted children's education and psychology.

 

The objectives of the programme are related to the Estonians' aim to build on a science-based economy and smart specialisation. In order to do that, there is a need to offer gifted pupil opportunities to develop themselves and have good opportunities in the country so that there would not be a need for gifted children to leave for the better opportunities.

 

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Logo or photo: 
Organisation: 
University of Tartu
Impact: 

The programme provided direct support in a variety of ways, to a large number of gifted students (see above). The programme also promoted (successful) participation in national science competitions and through its activities contributed to the popularisation of science and science careers on among thousands of children per year.

Reach: 

Through its activities, UTYA reaches a large number of pupils each year. In 2020, UTYA:

  • 49 different courses with over 2 300 students.
  • organised workshops in 64 schools for 798 students with 96 students also participating in individual study session
  • held 10 Olympiads (lower than normal due to Covid-19, normally there are around 20), with 551 participants. In the science subject competitions, there were 836 participants.
  • provided financial grants to 62 young people to support their study-career in Estonia.
Budget and funding model: 

UTYA is funded through:

  • participation fees from participants (ranging from 12 to 25 euros per course)
  • financing from the University of Tartu
  • support from companies, such as banks, biotechnology, IT companies etc.
  • project-based funding from Estonian Research Council, Tartu City Government and other sources.
Title (dropdown menu): 
Year start: 
1965
Status: 
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Solaride

Short summary: 

Solaride is a project for students who want to contribute hands-on to solving our dependence on fossil fuels. To do so, the students are building a working solar car and taking it to the ultimate test run in Australia in the Bridgestone World Solar Challenge. The ultimate objective of Solaride is to promote engineering and its career options in Estonia.

Description and objectives: 

Solaride is a project for students who want to contribute hands-on to solving our dependence on fossil fuels. To do so, the students are building a working solar car and taking it to the ultimate test run in Australia in the Bridgestone World Solar Challenge. The ultimate objective of Solaride is to promote engineering and its career options in Estonia.

 

The project gathers ambitious students from different fields, such as engineers, electronics, mechanics, software etc. from all over Estonia. The project has grown continuously into the size of an average company. Currently there are almost 70 team members. The team also has various prominent mentors from universities and companies to share their know-how with the students. Besides that, Solaride has strong support from cooperation with several Estonian universities and gives participating students the opportunity to gain practical knowledge and compete in an international competition. With this, the project promotes engineering and technology among the pupils and students.

 

The ultimate objective of Solaride is to promote engineering and its career options in Estonia. As a country Estonia faces a serious shortage of engineers and specialists, now and in the future. The overall aim of the project is to promote STEM career paths through hands-on experiences early on. The promotion of technology and engineering is therefore important to bring people to engineering and have the necessary workforce in the future. The programme also contributes to the development of innovation and science-based economy in Estonia. According to the analysis on the workforce needed in Estonia, in 10 to 15 years, 60% of the occupations are the kind of which we do not have today. Therefore, adapting with new and novel technology is critical.

Country: 
Logo or photo: 
Organisation: 
SolarCar Estonia MTY (non-profit organization)
Impact: 

The biggest impact of Solaride is raising the general knowledge about solar energy in Estonia. With the strong social media strategy, they effectively reach the general public and students on a large scale. It is hard to measure the overall impact due to the fact that Solaride has operated for a short time period. Despite that, Solaride has successfully involved big technology companies and several sponsors. In the social media, they have collaborated with several Estonian celebrities and influencers.

Reach: 

In the Solaride team, there are about 70 members. The project has s strong social media reach and the team participates in all big eventsin Estonia. Solaride has also organized several events on their own (mostly on the web due to the pandemic) and has reached thousands of people doing so.

 

Budget and funding model: 

The Solaride project is mainly funded by different sponsors, that subdivide:

  • Private funders
  • Companies, that mainly are in the technology sector
  • Local Governments, such as Tartu City
  • Universities and research institutions such as Estonian University of Life Sciences, University of Tartu and Tallinn University of Technology.
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Year start: 
2020
Status: 
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data_page_summary: 

Solaride is a project for students who want to contribute hands-on to solving our dependence on fossil fuels. In the context of the project students are building a working solar car and taking it to the ultimate test run in Australia in the Bridgestone World Solar Challenge. The ultimate objective of Solaride is to promote engineering and its career options in Estonia.

data_page_impact: 

Despite its early phase, the project and its 70-man project team has garnered a large amount of media attention, developed partnerships with large companies and put solar energy-related career paths on the map for a large number of young people in Estonia.

data_page_icon_programme: 

Meet and Code

Short summary: 

Meet and Code invites local nonprofits across Europe to apply for micro-grants to organize events that foster interest in and access to digital skills among young Europeans. The aim of Meet and Code is to help build a world in which every young European has the digital skills required to shape their own future. Behind Meet and Code are the founding partners SAP, Haus des Stiftens gGmbH, TechSoup Europe with the respective country partners of the TechSoup Europe network. In 2020, the German Federal Ministry of the Interior, Building and Community (BMI) joined as a European partner. Meet and Code 2020 is made possible through financial support of SAP and BMI, while Haus des Stiftens gGmbH is responsible for the initiative.

Description and objectives: 

Meet and Code invites local nonprofits across Europe to apply for micro-grants to organize events that foster interest in and access to digital skills among young Europeans. The aim of Meet and Code is to help build a world in which every young European has the digital skills required to shape their own future. It was co-created by SAP and Haus des Stiftens gGmbH in Munich, which coordinates the grant-giving process, along with the TechSoup Europe network partners. The initiative is aligned with the EU Code Week and the United Nations Sustainable Development Goals.

 

THe Meet and Code Award presents and honors the most successful event ideas. The goal is to award the most creative and innovative event ideas used by nonprofits to get youngsters excited about coding. The five categories of the Meet and Code Award 2020 are aligned with the Sustainable Development Goals (SDGs). Winners of each category will receive 2000 euro prize money.

 

The following 35 countries are eligible for grants from the programme: Austria, Belgium, Bosnia and Herzegovina, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Kazakhstan, Latvia, Lithuania, Luxembourg, Malta, Netherlands, Norway,

Country: 
Logo or photo: 
Organisation: 
SAP, BMI, Haus des Stiftens gGmbH, Techsoup Europe
Impact: 

THe aim of Meet and Code is to help build a world in which every young European has the digital skills required to shape their own future. Since it's launch the programme sponsored over 3000 coding events.

Reach: 

During the last 3 years, more than 138 000 young people took part in the programme. For more information, please check the programme website via the link above. 

Budget and funding model: 

Nonprofits from 35 countries can apply online until September 10, 2020. Each approved event idea will receive a grant of up to 500 euros. Meet and Code was co-created by SAP and Haus des Stiftens gGmbH in Munich, which coordinates the grant-giving process, along with the TechSoup Europe network partners.

Title (dropdown menu): 
Year start: 
2016
Status: 
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European Science on Stage festivals

Short summary: 

Every two years, Science on Stage organises Europes biggest educational festival from and for STEM teachers. Each time hosted by a different country, the event brings together up to 450 STEM teachers from over 30 countries to share and exchange their ideas and concepts for a successful science education from primary to secondary school

Description and objectives: 

Every two years, Science on Stage organises Europes biggest educational festival from and for STEM teachers. Each time hosted by a different country, the event brings together up to 450 STEM teachers from over 30 countries to share and exchange their ideas and concepts for a successful science education from primary to secondary school.

Every participant presents his or her good-practice teaching examples to their international colleagues at stands, in workshops and in on-stage-presentations. Following the principle 'from teachers for teachers' the festival supports the professional development of the educators. Furthermore the most innovative best-practice teaching concepts find their way to teacher trainings, brochures and teaching materials after the event.

Teachers are competitively selected to be part of their country’s delegation through rigorous application processes and national events.

The next European Science on Stage festival takes place will take place from 24-27 March 2022 in Prague, Czech Republic.

Country: 
Logo or photo: 
Organisation: 
Science on Stage Europe
Impact: 

The impact of our work can be measured by the personal benefit the teachers get through participating in our European Science on Stage festival. The results of the evaluation of the festivals demonstrate that the exchange of teachers has a positive effect on the motivation and joy in the profession. Indeed, participating teachers find many inspiring ideas for their STEM lessons and actually incorporate them practically in their own classrooms. However, the teachers do not only appreciate the exchange of inspiring ideas, but also the possibility to gain and maintain contacts made on an international basis. The improvement of science teaching and thus the promotion of students to consider a career in science, ICT and engineering, can be a good way to counteract the skilled worker shortage in these areas. (see Evaluation report)

Reach: 

The festival brings together up to 450 STEM teachers from over 30 countries to share and exchange their ideas and concepts for a successful science education from primary to secondary school. These festivals are the peak of our work – they constitute a gateway for national follow-up activities of each individual Science on Stage country. Through the festivals, newly acquired concepts find their way to teacher trainings, brochures and teaching materials in every participating country. In this way we reach more than 100,000 STEM teachers across Europe.

Budget and funding model: 

The European Science on Stage festivals are funded through private companies and foundations, municipalities, cooperation with universities and other STEM initiatives. The host country/National Steering Committee that organises the European festival is responsible for fundraising, supported by the umbrella organisation Science on Stage Europe e.V.

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